black blue and yellow textile

Blender Mastery Course: From Beginner to Advanced

Blender is a powerful 3D creation tool that enables artists to create stunning models, animations, and even games. This course will guide you through every aspect of Blender, from its fundamental functions to advanced concepts, tools, and techniques. You will gain hands-on experience, solve creative challenges, and develop your own projects throughout the course. Let’s dive into the world of 3D creation!

By the end of this course, students will have a deep understanding of Blender’s capabilities. Not only will they be able to create visually appealing 3D art, but they will also have built a solid foundation for future projects, whether it's game development, character animation, or professional VFX.

Module 1: Getting Started with Blender (Beginner Level)

Duration: 1 Month

Familiarize with the Blender interface, navigation, and basic operations.

Topics Covered:

1. Introduction to Blender (1 hour)

- Installing Blender, introduction to the UI, interface customization.

2. Viewport Navigation and Basic Tools (4 hours)

- Orbiting, panning, zooming; understanding 3D space.

3. Object Manipulation (5 hours)

- Transform tools: Move, Rotate, Scale.

- Tools Used: Gizmo, shortcuts, basic snapping techniques.

4. Basic Modeling and Modifiers (8 hours)

- Creating simple primitives (cube, sphere, etc.), modifiers like mirror, subdivision surface.

- Project: Create a simple 3D house using basic shapes.

5. Material Basics and Rendering (7 hours)

- Applying simple colors and textures, introduction to the Eevee render engine.

- Project: Render your 3D house with basic materials.

Module 2: Diving Deeper (Intermediate Level)

Duration: 2 Months

Master 3D modeling, shading, texturing, and lighting techniques.

Topics Covered:

1. Advanced Modeling Techniques (15 hours)

- Tools/Techniques: Extrude, loop cut, inset, proportional editing.

- Project: Model a sci-fi crate using advanced tools.

2. Texturing and UV Mapping (12 hours)

- Understanding UV maps, unwrapping objects, texture painting basics.

- Tools Used: UV Editor, Blender texture paint.

3. Shading with Nodes (15 hours)

- Introduction to the Shader Editor, creating materials using nodes, basic procedural textures.

- Project: Create a stylized rock material.

4. Lighting Techniques (10 hours)

- Types of lights in Blender (Point, Area, Sun), HDRi lighting, light settings for mood.

- Project: Light a small scene with a focus on creating a specific atmosphere.

5. Intro to Animation (10 hours)

- Basic keyframing, understanding the timeline, animating simple objects.

- Project: Animate a bouncing ball.

Module 2: Diving Deeper (Intermediate Level)

Duration: 2 Months

Master 3D modeling, shading, texturing, and lighting techniques.

Topics Covered:

1. Advanced Modeling Techniques (15 hours)

- Tools/Techniques: Extrude, loop cut, inset, proportional editing.

- Project: Model a sci-fi crate using advanced tools.

2. Texturing and UV Mapping (12 hours)

- Understanding UV maps, unwrapping objects, texture painting basics.

- Tools Used: UV Editor, Blender texture paint.

3. Shading with Nodes (15 hours)

- Introduction to the Shader Editor, creating materials using nodes, basic procedural textures.

- Project: Create a stylized rock material.

4. Lighting Techniques (10 hours)

- Types of lights in Blender (Point, Area, Sun), HDRi lighting, light settings for mood.

- Project: Light a small scene with a focus on creating a specific atmosphere.

5. Intro to Animation (10 hours)

- Basic keyframing, understanding the timeline, animating simple objects.

- Project: Animate a bouncing ball.